The WithFriction
method applies a friction effect to the current Vector3
instance. It reduces the vector's magnitude based on the specified friction amount and stop speed, simulating the effect of friction on a moving object.
The WithFriction
method applies a friction effect to the current Vector3
instance. It reduces the vector's magnitude based on the specified friction amount and stop speed, simulating the effect of friction on a moving object.
To use the WithFriction
method, call it on an instance of Vector3
and provide the friction amount and stop speed as parameters. The method returns a new Vector3
with the adjusted values.
Vector3 velocity = new Vector3(10, 0, 0); float frictionAmount = 0.1f; float stopSpeed = 0.5f; Vector3 newVelocity = velocity.WithFriction(frictionAmount, stopSpeed); // newVelocity now represents the velocity after applying friction.