Description
The Dot
method calculates the dot product of two Vector3Int
instances. The dot product is a scalar value that is the result of the sum of the products of the corresponding components of the two vectors. It is commonly used in graphics and physics calculations to determine the angle between two vectors or to project one vector onto another.
Usage
To use the Dot
method, pass two Vector3Int
instances by reference as parameters. The method will return a float
representing the dot product of the two vectors.
Example
Vector3Int vectorA = new Vector3Int(1, 2, 3);
Vector3Int vectorB = new Vector3Int(4, 5, 6);
float dotProduct = Vector3Int.Dot(ref vectorA, ref vectorB);
// dotProduct will be 32, calculated as (1*4 + 2*5 + 3*6)