Description
The EulerAngles
property of the Vector3Int
structure provides the Euler angles representation of the direction vector. Euler angles are a way to represent the orientation of an object in 3D space using three angles, typically representing rotations around the X, Y, and Z axes.
Usage
Use the EulerAngles
property to obtain the orientation of a Vector3Int
as Euler angles. This can be useful for converting between different representations of orientation or for interfacing with systems that require Euler angles.
Example
Vector3Int vector = new Vector3Int(1, 2, 3);
Angles eulerAngles = vector.EulerAngles;
// Use the Euler angles for further calculations or transformations
float pitch = eulerAngles.pitch;
float yaw = eulerAngles.yaw;
float roll = eulerAngles.roll;