Angles EulerAngles { get; set; }

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Description

The EulerAngles property of the Vector3Int structure provides the Euler angles representation of the direction vector. Euler angles are a way to represent the orientation of an object in 3D space using three angles, typically representing rotations around the X, Y, and Z axes.

Usage

Use the EulerAngles property to obtain the orientation of a Vector3Int as Euler angles. This can be useful for converting between different representations of orientation or for interfacing with systems that require Euler angles.

Example

Vector3Int vector = new Vector3Int(1, 2, 3);
Angles eulerAngles = vector.EulerAngles;

// Use the Euler angles for further calculations or transformations
float pitch = eulerAngles.pitch;
float yaw = eulerAngles.yaw;
float roll = eulerAngles.roll;