Description
The Vector3Int.One
field is a static, read-only field of the Vector3Int
struct. It represents an integer vector where all components (x, y, and z) are set to 1. This field is useful for operations that require a unit vector with integer components, such as scaling or translating objects in a 3D grid-based environment.
Usage
You can use Vector3Int.One
whenever you need a vector with all components set to 1. This is particularly useful in scenarios where you need to initialize or reset vectors to a default state, or when performing operations that require a uniform scale across all axes.
Example
// Example of using Vector3Int.One
Vector3Int unitVector = Vector3Int.One;
// This will output: (1, 1, 1)
Debug.Log($"Unit Vector: {unitVector}");
// Using Vector3Int.One in a calculation
Vector3Int position = new Vector3Int(5, 10, 15);
Vector3Int newPosition = position + Vector3Int.One;
// This will output: (6, 11, 16)
Debug.Log($"New Position: {newPosition}");