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Description

The Vector3Int.OneZ field is a static member of the Vector3Int struct. It represents an integer vector where the Z component is set to 1, and the X and Y components are set to 0. This field is useful for operations that require a unit vector along the Z-axis.

Usage

You can use Vector3Int.OneZ whenever you need a vector that points in the positive Z direction with a magnitude of 1. This is particularly useful in 3D grid-based systems or when performing operations that require a directional vector along the Z-axis.

Example

// Example usage of Vector3Int.OneZ
Vector3Int direction = Vector3Int.OneZ;

// This can be used to move an object along the Z-axis
GameObject myObject = new GameObject();
myObject.Position += direction;