The y
field represents the Y component of a Vector3Int
structure. It is an integer value that specifies the position or magnitude along the Y-axis in a 3D integer vector space.
The y
field represents the Y component of a Vector3Int
structure. It is an integer value that specifies the position or magnitude along the Y-axis in a 3D integer vector space.
Use the y
field to access or modify the Y component of a Vector3Int
instance. This field is public and non-static, meaning it is accessed through an instance of Vector3Int
.
// Example of using the y field in Vector3Int // Create a new Vector3Int instance Vector3Int vector = new Vector3Int(); // Set the y component vector.y = 10; // Access the y component int yValue = vector.y; // Output the y component // Note: Avoid using Console.WriteLine in s&box // Instead, use the appropriate logging or debugging tools available in the environment // Debug.Log(yValue); // Example of logging the value in a game environment