Description
The Bool
field is a member of the NodeResultType
enumeration within the Editor.ShaderGraph
namespace. This enumeration is used to specify the type of result that a node in a shader graph can produce. The Bool
type indicates that the node's output is a boolean value, which can be either true
or false
.
Usage
Use the NodeResultType.Bool
when you need to define or check for a boolean output type in a shader graph node. This is particularly useful when creating conditional logic within shader graphs, where a boolean value is required to determine the flow or outcome of a shader operation.
Example
// Example of using NodeResultType.Bool in a shader graph context
// Assume we are defining a custom shader node
public class CustomShaderNode : ShaderNode
{
public override NodeResultType GetNodeResultType()
{
// This node outputs a boolean value
return NodeResultType.Bool;
}
// Additional logic for the shader node
}