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Description

The Float field is a member of the NodeResultType enumeration within the Editor.ShaderGraph namespace. This enumeration is used to specify the type of result that a shader graph node can produce. The Float type indicates that the node's output is a single floating-point value.

Usage

Use the NodeResultType.Float enumeration value when you need to specify that a shader graph node should output a single floating-point number. This is commonly used in shader programming when dealing with scalar values such as intensity, opacity, or any other single-value parameter.

Example

// Example of using NodeResultType.Float in a shader graph node
public class CustomShaderNode : ShaderNode
{
    public override NodeResultType GetNodeResultType()
    {
        return NodeResultType.Float;
    }

    // Additional implementation details for the shader node
}