Description
The BC7
field is a member of the Editor.ShaderGraph.TextureFormat
enumeration. It represents a specific texture compression format used in shader graph editing within the s&box game engine. The BC7 format is known for its high-quality compression, making it suitable for textures that require a balance between quality and file size.
Usage
Use the BC7
format when you need to apply a high-quality texture compression in your shader graph. This format is particularly useful for complex textures where maintaining visual fidelity is important, such as in detailed surface materials or high-resolution textures.
Example
// Example of using the BC7 texture format in a shader graph
TextureFormat textureFormat = TextureFormat.BC7;
// Use the texture format in a shader graph setup
ShaderGraph myShaderGraph = new ShaderGraph();
myShaderGraph.SetTextureFormat(textureFormat);
// Further operations with the shader graph
// ...