Description
The DXT5
field is a member of the Editor.ShaderGraph.TextureFormat
enumeration. It represents a specific texture compression format used in graphics programming, particularly within the context of shader development in the s&box game engine. The DXT5 format is known for its ability to compress textures with alpha channels efficiently, making it suitable for textures that require transparency.
Usage
Use the DXT5
format when you need to compress textures that include an alpha channel. This format is particularly useful in scenarios where you need to maintain a balance between texture quality and memory usage. It is commonly used in game development to optimize performance while preserving visual fidelity.
Example
// Example of using the DXT5 texture format in a shader graph
// Assuming you are setting up a texture in a shader graph
Texture myTexture = new Texture();
myTexture.Format = Editor.ShaderGraph.TextureFormat.DXT5;
// Use the texture in your shader logic
// This will ensure the texture is compressed using the DXT5 format
ShaderGraphNode node = new ShaderGraphNode();
node.SetTexture("Albedo", myTexture);