Description
The RGBA8888
field is a member of the TextureFormat
enumeration within the Editor.ShaderGraph
namespace. This enumeration value represents a texture format where each pixel is stored with 8 bits for each of the red, green, blue, and alpha channels, resulting in a total of 32 bits per pixel. This format is commonly used for textures that require high color fidelity and transparency support.
Usage
Use the RGBA8888
format when you need to ensure that your textures have full color depth and alpha transparency. This is particularly useful in scenarios where visual quality is a priority, such as in high-resolution textures or when working with detailed graphics that require smooth gradients and transparency effects.
Example
// Example of using RGBA8888 in a shader graph
public class MyShader : Shader
{
public void SetupTexture()
{
// Assuming texture is a Texture2D object
Texture2D texture = new Texture2D(width, height, TextureFormat.RGBA8888, mipChain: false);
// Use the texture in your shader setup
// ...
}
}