Description
The SInt16
field is a member of the VertexAttributeFormat
enumeration in the Sandbox namespace. It represents a signed 16-bit integer format for vertex attributes. This format is typically used in graphics programming to define the data type of vertex attributes, such as positions, normals, or texture coordinates, when they are stored in a buffer.
Usage
Use the SInt16
format when you need to store vertex attribute data as signed 16-bit integers. This is useful for compact storage of data that does not require the precision of larger data types. When using this format, ensure that your data fits within the range of a signed 16-bit integer (-32,768 to 32,767).
Example
// Example of using VertexAttributeFormat.SInt16
// Define a vertex buffer layout with SInt16 format for a position attribute
var vertexLayout = new VertexLayout();
vertexLayout.AddAttribute(VertexAttribute.Position, VertexAttributeFormat.SInt16, 3);
// Create a vertex buffer with the defined layout
var vertexBuffer = new VertexBuffer(vertexLayout);
// Example data for a single vertex position
short[] vertexData = { 1000, -2000, 3000 };
// Set the vertex data in the buffer
vertexBuffer.SetData(vertexData);