Description
The Name
property of the Mixer
class in the Sandbox.Audio
namespace represents the display name for the mixer. This property is used to identify the mixer in a human-readable format, which can be useful for debugging, logging, or user interface display purposes.
Usage
To access or modify the Name
property of a Mixer
instance, you can use the following syntax:
var mixer = new Mixer();
string currentName = mixer.Name; // Get the current name
mixer.Name = "New Mixer Name"; // Set a new name
Example
// Example of using the Name property
Mixer audioMixer = new Mixer();
// Set the name of the mixer
audioMixer.Name = "Background Music Mixer";
// Retrieve and print the name of the mixer
string mixerName = audioMixer.Name;
// Use the mixerName variable as needed, e.g., display it in a UI