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Description

The Serialize method of the Sandbox.Audio.Mixer class is responsible for converting the current state of the mixer into a JSON object. This allows for the state of the mixer to be saved, transferred, or logged in a structured format that can be easily parsed and reconstructed later.

Usage

To use the Serialize method, simply call it on an instance of the Mixer class. The method does not require any parameters and returns a JsonObject that represents the current state of the mixer.

Example

// Create an instance of the Mixer class
Mixer audioMixer = new Mixer();

// Serialize the current state of the mixer to a JsonObject
System.Text.Json.Nodes.JsonObject mixerState = audioMixer.Serialize();

// The mixerState can now be used for saving or transferring the mixer's state