Description
The AcousticTile
field is a member of the AudioSurface
enumeration in the Sandbox API. It represents a specific type of audio surface that simulates the acoustic properties of an acoustic tile. This can be used to define how sound interacts with surfaces that are designed to absorb sound, such as those found in soundproofing applications or recording studios.
Usage
Use the AudioSurface.AcousticTile
enumeration value when you need to specify that a surface should have the acoustic properties of an acoustic tile. This is particularly useful in scenarios where sound absorption is a key factor, such as in game environments that simulate realistic audio behavior.
Example
// Example of using AudioSurface.AcousticTile in a game object
public class SoundAbsorbingWall : GameObject
{
public SoundAbsorbingWall()
{
// Assign the AcousticTile audio surface to this wall
this.AudioSurfaceType = AudioSurface.AcousticTile;
}
// Additional logic for the wall can be added here
}