AudioSurface AcousticTile

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Description

The AcousticTile field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a specific type of surface with acoustic properties that affect how sound interacts with it. This field is used to define surfaces that are designed to absorb sound, typically used in environments where sound control is important, such as recording studios or auditoriums.

Usage

Use the AudioSurface.AcousticTile field when you need to specify a surface that has sound-absorbing properties. This can be useful in scenarios where you want to simulate realistic sound behavior in a virtual environment, ensuring that sound is absorbed appropriately by surfaces that are designed to do so.

Example

// Example of using AudioSurface.AcousticTile

public class SoundSimulation
{
    public void SimulateSoundInteraction()
    {
        AudioSurface surfaceType = AudioSurface.AcousticTile;
        // Use surfaceType to determine sound behavior
        // For example, adjust sound reflection and absorption based on surfaceType
    }
}