Description
The AudioSurface.Asphalt
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents the acoustic properties of an asphalt surface, which affects how sound interacts with this type of material. This can be used in audio systems to simulate realistic sound reflections and absorptions when interacting with asphalt surfaces in a game environment.
Usage
Use AudioSurface.Asphalt
when you need to specify or check the acoustic properties of an asphalt surface in your game. This can be particularly useful when implementing sound effects that depend on the type of surface, such as footsteps, vehicle sounds, or environmental audio cues.
Example
// Example of using AudioSurface.Asphalt in a game component
public class SurfaceSoundComponent : Component
{
public void PlayFootstepSound(Vector3 position)
{
AudioSurface surfaceType = GetSurfaceTypeAtPosition(position);
if (surfaceType == AudioSurface.Asphalt)
{
// Play asphalt-specific footstep sound
PlaySound("footstep_asphalt", position);
}
}
private AudioSurface GetSurfaceTypeAtPosition(Vector3 position)
{
// Logic to determine the surface type at the given position
// This is a placeholder for actual implementation
return AudioSurface.Asphalt;
}
private void PlaySound(string soundName, Vector3 position)
{
// Logic to play the sound at the specified position
// This is a placeholder for actual implementation
}
}