The Asphalt
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to asphalt, which affects how sound interacts with this surface in the game environment.
The Asphalt
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to asphalt, which affects how sound interacts with this surface in the game environment.
Use the AudioSurface.Asphalt
field when you need to specify or check for an asphalt surface type in your game logic. This can be useful for determining sound effects, footstep sounds, or other audio-related behaviors that depend on the surface type.
// Example of using AudioSurface.Asphalt public class SurfaceSoundManager : Component { public void PlayFootstepSound(AudioSurface surface) { switch (surface) { case AudioSurface.Asphalt: // Play asphalt footstep sound PlaySound("footstep_asphalt"); break; // Handle other surfaces... } } private void PlaySound(string soundName) { // Implementation for playing sound } }