robot_2Generated
code_blocksInput

Description

The Brick field is a member of the AudioSurface enumeration in the Sandbox API. It represents a surface type with acoustic properties characteristic of brick materials. This field is used to define how sound interacts with brick surfaces, affecting how sound waves are absorbed, reflected, or transmitted.

Usage

Use the AudioSurface.Brick field when you need to specify that a surface in your game environment should have the acoustic properties of brick. This can be useful for simulating realistic sound behavior in environments where brick surfaces are present.

Example

// Example of using AudioSurface.Brick in a game object

public class BrickWall : GameObject
{
    public BrickWall()
    {
        // Assign the brick audio surface to this game object
        this.AudioSurfaceType = AudioSurface.Brick;
    }
}