book_4_sparkGenerated
code_blocksInput

Description

The Brick field is a member of the AudioSurface enumeration in the Sandbox API. It represents a surface type with acoustic properties similar to that of a brick. This affects how sound interacts with the surface, such as how it reflects or absorbs sound waves.

Usage

Use the AudioSurface.Brick field when you need to specify that a surface in your game environment should have the acoustic properties of a brick. This can be useful for simulating realistic sound behavior in environments where brick surfaces are present.

Example

// Example of using AudioSurface.Brick in a game scene

public class MyGameComponent : Component
{
    public void SetupSurface()
    {
        // Assume we have a method to set the audio surface type
        SetAudioSurfaceType(AudioSurface.Brick);
    }

    private void SetAudioSurfaceType(AudioSurface surfaceType)
    {
        // Implementation for setting the audio surface type
        // This could involve configuring audio properties for a scene or object
    }
}