Description
The Brick
field is a member of the AudioSurface
enumeration in the Sandbox API. It represents a surface type with acoustic properties characteristic of brick materials. This field is used to define how sound interacts with brick surfaces, affecting how sound waves are absorbed, reflected, or transmitted.
Usage
Use the AudioSurface.Brick
field when you need to specify that a surface in your game environment should have the acoustic properties of brick. This can be useful for simulating realistic sound behavior in environments where brick surfaces are present.
Example
// Example of using AudioSurface.Brick in a game object
public class BrickWall : GameObject
{
public BrickWall()
{
// Assign the brick audio surface to this game object
this.AudioSurfaceType = AudioSurface.Brick;
}
}