Description
The Brick
field is a member of the AudioSurface
enumeration in the Sandbox API. It represents a surface type with acoustic properties similar to that of a brick. This affects how sound interacts with the surface, such as how it reflects or absorbs sound waves.
Usage
Use the AudioSurface.Brick
field when you need to specify that a surface in your game environment should have the acoustic properties of a brick. This can be useful for simulating realistic sound behavior in environments where brick surfaces are present.
Example
// Example of using AudioSurface.Brick in a game scene
public class MyGameComponent : Component
{
public void SetupSurface()
{
// Assume we have a method to set the audio surface type
SetAudioSurfaceType(AudioSurface.Brick);
}
private void SetAudioSurfaceType(AudioSurface surfaceType)
{
// Implementation for setting the audio surface type
// This could involve configuring audio properties for a scene or object
}
}