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Description

The AudioSurface.Carpet field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to that of a carpet. This affects how sound interacts with the surface, such as how it is absorbed or reflected.

Usage

Use AudioSurface.Carpet when you need to specify that a surface in your game environment should have the acoustic characteristics of a carpet. This can be useful for simulating realistic sound behavior in different environments.

Example

// Example of using AudioSurface.Carpet

public class CarpetedRoom : GameObject
{
    public CarpetedRoom()
    {
        // Set the audio surface type to Carpet
        this.AudioSurfaceType = AudioSurface.Carpet;
    }
}