Description
The AudioSurface.Carpet
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to that of a carpet. This affects how sound interacts with the surface, such as how it is absorbed or reflected.
Usage
Use AudioSurface.Carpet
when you need to specify that a surface in your game environment should have the acoustic characteristics of a carpet. This can be useful for simulating realistic sound behavior in different environments.
Example
// Example of using AudioSurface.Carpet
public class CarpetedRoom : GameObject
{
public CarpetedRoom()
{
// Set the audio surface type to Carpet
this.AudioSurfaceType = AudioSurface.Carpet;
}
}