robot_2Generated
code_blocksInput

Description

The Carpet field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to that of a carpet. This affects how sound interacts with the surface, such as absorption and reflection characteristics.

Usage

Use the AudioSurface.Carpet field when you need to specify or check for a surface type that behaves acoustically like a carpet. This can be useful in scenarios where sound design and environmental audio effects are important, such as in game development or simulation environments.

Example

// Example of using AudioSurface.Carpet

public class SoundManager : Component
{
    public void PlayFootstepSound(Vector3 position, AudioSurface surface)
    {
        string soundPath = "";

        switch (surface)
        {
            case AudioSurface.Carpet:
                soundPath = "sounds/footsteps/carpet.ogg";
                break;
            // Handle other surfaces...
        }

        Sound.FromWorld(soundPath, position);
    }
}