AudioSurface Ceramic

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Description

The AudioSurface.Ceramic field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with ceramic acoustic properties, which affects how sound interacts with surfaces of this material. This can be used in game development to simulate realistic sound behavior when interacting with ceramic surfaces.

Usage

Use AudioSurface.Ceramic when you need to specify that a surface in your game has ceramic-like acoustic properties. This can be particularly useful for sound design, ensuring that sound effects are appropriately modified based on the surface type.

Example

// Example of using AudioSurface.Ceramic in a game object
public class MyGameComponent : Component
{
    public void SetSurfaceType(GameObject obj)
    {
        // Assuming obj has a method to set its audio surface type
        obj.SetAudioSurfaceType(AudioSurface.Ceramic);
    }
}