Description
The AudioSurface.Ceramic
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties characteristic of ceramic materials. This field is used to define how sound interacts with ceramic surfaces, affecting how sound waves are reflected, absorbed, or transmitted.
Usage
Use the AudioSurface.Ceramic
field when you need to specify that a surface in your game or application has the acoustic properties of ceramic. This can be useful for simulating realistic sound behavior in environments where ceramic materials are present, such as tiles or pottery.
Example
// Example of using AudioSurface.Ceramic in a game object
public class CeramicTile : GameObject
{
public CeramicTile()
{
// Assign the ceramic audio surface to this object
this.AudioSurfaceType = AudioSurface.Ceramic;
}
}