Description
The Concrete
field is a member of the AudioSurface
enumeration in the Sandbox API. It represents a surface type with acoustic properties similar to concrete. This affects how sound interacts with the surface, such as how it reflects or absorbs sound waves.
Usage
Use the AudioSurface.Concrete
field when you need to specify that a surface in your game environment should have the acoustic properties of concrete. This can be useful for simulating realistic sound behavior in environments where concrete surfaces are present, such as urban settings or industrial areas.
Example
// Example of using AudioSurface.Concrete in a game environment
public class MyGameComponent : Component
{
public void SetSurfaceType(GameObject obj)
{
// Assuming obj has a method to set its audio surface type
obj.SetAudioSurface(AudioSurface.Concrete);
}
}