Description
The Concrete
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties typical of concrete materials. This field is used to define how sound interacts with concrete surfaces, affecting how sound waves are absorbed, reflected, or transmitted.
Usage
Use the AudioSurface.Concrete
field when you need to specify that a surface in your game environment should have the acoustic properties of concrete. This can be useful for simulating realistic sound behavior in environments where concrete surfaces are present, such as urban settings or industrial areas.
Example
// Example of using AudioSurface.Concrete
public class ConcreteSurfaceComponent : Component
{
public void SetSurfaceType()
{
// Set the surface type to Concrete
AudioSurface surfaceType = AudioSurface.Concrete;
// Use surfaceType in your logic
}
}