Description
The AudioSurface.Curtain
field represents a specific type of audio surface within the AudioSurface
enumeration. This surface type is used to define the acoustic properties of a curtain material, which affects how sound interacts with it, such as absorption and reflection characteristics.
Usage
Use the AudioSurface.Curtain
field when you need to specify that a surface in your game environment behaves acoustically like a curtain. This can be useful for simulating realistic sound environments where different materials affect sound propagation differently.
Example
// Example of using AudioSurface.Curtain in a game environment
public class CurtainSoundExample : GameObject
{
public void SetupCurtainSurface()
{
// Assume we have a method to set the audio surface type for a material
SetAudioSurfaceType(AudioSurface.Curtain);
}
private void SetAudioSurfaceType(AudioSurface surfaceType)
{
// Implementation for setting the audio surface type
// This could involve configuring sound reflection and absorption properties
}
}