AudioSurface Curtain

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Description

The AudioSurface.Curtain field represents a specific type of audio surface within the AudioSurface enumeration. This surface type is used to define the acoustic properties of a curtain material, which affects how sound interacts with it, such as absorption and reflection characteristics.

Usage

Use the AudioSurface.Curtain field when you need to specify that a surface in your game environment behaves acoustically like a curtain. This can be useful for simulating realistic sound environments where different materials affect sound propagation differently.

Example

// Example of using AudioSurface.Curtain in a game environment

public class CurtainSoundExample : GameObject
{
    public void SetupCurtainSurface()
    {
        // Assume we have a method to set the audio surface type for a material
        SetAudioSurfaceType(AudioSurface.Curtain);
    }

    private void SetAudioSurfaceType(AudioSurface surfaceType)
    {
        // Implementation for setting the audio surface type
        // This could involve configuring sound reflection and absorption properties
    }
}