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Description

The AudioSurface.Fabric field is a member of the AudioSurface enumeration in the Sandbox API. It represents a surface type with acoustic properties similar to fabric materials. This enumeration value can be used to define how sound interacts with surfaces that have fabric-like characteristics, affecting how sound is absorbed or reflected.

Usage

Use AudioSurface.Fabric when you need to specify a surface type that mimics the acoustic properties of fabric. This can be particularly useful in scenarios where sound design and environmental audio effects are important, such as in game development or simulation environments.

Example

// Example of using AudioSurface.Fabric in a game object

public class MyGameComponent : Component
{
    public void SetSurfaceType()
    {
        // Assume we have a method to set the audio surface type
        SetAudioSurfaceType(AudioSurface.Fabric);
    }

    private void SetAudioSurfaceType(AudioSurface surfaceType)
    {
        // Implementation for setting the audio surface type
        // This could involve configuring audio properties or effects
    }
}