Description
The AudioSurface.Fabric
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to fabric materials. This field is used to define how sound interacts with surfaces that have fabric-like characteristics, affecting how sound is absorbed or reflected.
Usage
Use AudioSurface.Fabric
when you need to specify that a surface in your game environment has the acoustic properties of fabric. This can be useful for simulating realistic sound behavior in environments where fabric surfaces are present, such as in rooms with curtains, upholstered furniture, or clothing.
Example
// Example of using AudioSurface.Fabric in a game object
public class FabricSurfaceComponent : Component
{
public override void OnActivate()
{
// Set the audio surface type to Fabric
this.SetAudioSurface(AudioSurface.Fabric);
}
}