Description
The Foam
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to foam, which affects how sound interacts with it. This can be used to simulate realistic audio effects in a game environment, where sound may be absorbed or diffused by foam surfaces.
Usage
Use the AudioSurface.Foam
enumeration value when you need to specify that a surface in your game should have the acoustic properties of foam. This can be particularly useful in scenarios where you want to simulate sound absorption or diffusion, such as in a room with foam padding or soundproofing materials.
Example
// Example of using AudioSurface.Foam in a game object
public class MyGameComponent : Component
{
public void SetSurfaceType(GameObject obj)
{
// Assuming obj has a method to set its audio surface type
obj.SetAudioSurfaceType(AudioSurface.Foam);
}
}