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Description

The Foam field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to foam, which affects how sound interacts with it. This can be used to simulate realistic audio effects in a game environment, where sound may be absorbed or diffused by foam surfaces.

Usage

Use the AudioSurface.Foam enumeration value when you need to specify that a surface in your game should have the acoustic properties of foam. This can be particularly useful in scenarios where you want to simulate sound absorption or diffusion, such as in a room with foam padding or soundproofing materials.

Example

// Example of using AudioSurface.Foam in a game object

public class MyGameComponent : Component
{
    public void SetSurfaceType(GameObject obj)
    {
        // Assuming obj has a method to set its audio surface type
        obj.SetAudioSurfaceType(AudioSurface.Foam);
    }
}