The Leather
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to leather, affecting how sound interacts with this surface in the game environment.
The Leather
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to leather, affecting how sound interacts with this surface in the game environment.
Use the AudioSurface.Leather
field when you need to specify that a surface in your game should have the acoustic properties of leather. This can be useful for simulating realistic sound behavior when interacting with leather surfaces, such as in a game where characters walk on leather floors or interact with leather objects.
// Example of using AudioSurface.Leather public class LeatherSurfaceComponent : Component { public void ApplySurfaceProperties() { // Set the surface type to Leather var surfaceType = AudioSurface.Leather; // Use the surfaceType in your game logic // For example, setting the sound properties of a material SetMaterialAudioProperties(surfaceType); } private void SetMaterialAudioProperties(AudioSurface surface) { // Logic to apply audio properties based on the surface type // This is a placeholder for actual implementation } }