AudioSurface Leather

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Description

The Leather field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to leather, affecting how sound interacts with this surface in the game environment.

Usage

Use the AudioSurface.Leather field when you need to specify that a surface in your game should have the acoustic properties of leather. This can be useful for simulating realistic sound behavior when interacting with leather surfaces, such as in a game where characters walk on leather floors or interact with leather objects.

Example

// Example of using AudioSurface.Leather

public class LeatherSurfaceComponent : Component
{
    public void ApplySurfaceProperties()
    {
        // Set the surface type to Leather
        var surfaceType = AudioSurface.Leather;
        
        // Use the surfaceType in your game logic
        // For example, setting the sound properties of a material
        SetMaterialAudioProperties(surfaceType);
    }

    private void SetMaterialAudioProperties(AudioSurface surface)
    {
        // Logic to apply audio properties based on the surface type
        // This is a placeholder for actual implementation
    }
}