The Leather
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to leather, affecting how sound interacts with this surface in the game environment.
The Leather
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to leather, affecting how sound interacts with this surface in the game environment.
Use the AudioSurface.Leather
field when you need to specify or check for a leather-like surface in your game logic. This can be useful for determining sound effects, physics interactions, or visual effects that depend on the type of surface.
// Example of using AudioSurface.Leather public class LeatherSurfaceExample : GameObject { public void CheckSurfaceType(AudioSurface surface) { if (surface == AudioSurface.Leather) { // Perform actions specific to leather surfaces // For example, play a specific sound effect PlayLeatherSoundEffect(); } } private void PlayLeatherSoundEffect() { // Implementation for playing a leather-specific sound effect } }