Description
The AudioSurface.Linoleum
field represents a specific type of surface within the AudioSurface
enumeration. This enumeration is used to define the acoustic properties of various surfaces, which in turn affects how sound interacts with these surfaces in the game environment. The Linoleum
value is used to simulate the acoustic characteristics of linoleum surfaces, influencing sound reflection, absorption, and transmission.
Usage
Use the AudioSurface.Linoleum
field when you need to specify that a surface in your game should behave acoustically like linoleum. This can be particularly useful when setting up environments where accurate sound simulation is important, such as in realistic architectural visualizations or immersive game levels.
Example
// Example of using AudioSurface.Linoleum in a game object
public class Floor : GameObject
{
public AudioSurface SurfaceType { get; set; }
public Floor()
{
// Set the surface type to Linoleum
SurfaceType = AudioSurface.Linoleum;
}
public void DescribeSurface()
{
// Output the type of surface
Log.Info($"The floor surface is: {SurfaceType}");
}
}