Description
The AudioSurface.Linoleum
field represents a specific type of surface within the AudioSurface
enumeration. This enumeration is used to define the acoustic properties of various surfaces, which in turn affects how sound interacts with these surfaces in the game environment. The Linoleum
value is used to simulate the acoustic characteristics of linoleum surfaces, which typically have a distinct sound profile when interacted with, such as footsteps or object impacts.
Usage
Use the AudioSurface.Linoleum
field when you need to specify that a surface in your game should behave acoustically like linoleum. This can be particularly useful for creating realistic soundscapes in environments where linoleum is a common material, such as kitchens, bathrooms, or commercial spaces.
Example
// Example of using AudioSurface.Linoleum in a game object
public class Floor : GameObject
{
public AudioSurface SurfaceType { get; set; }
public Floor()
{
// Set the surface type to Linoleum
SurfaceType = AudioSurface.Linoleum;
}
public void OnPlayerStep()
{
// Play a sound appropriate for linoleum
PlaySound(SurfaceType);
}
private void PlaySound(AudioSurface surface)
{
// Implementation for playing sound based on surface type
// This is a placeholder for actual sound playing logic
}
}