AudioSurface Linoleum

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Description

The AudioSurface.Linoleum field represents a specific type of surface within the AudioSurface enumeration. This enumeration is used to define the acoustic properties of various surfaces, which in turn affects how sound interacts with these surfaces in the game environment. The Linoleum value is used to simulate the acoustic characteristics of linoleum surfaces, influencing sound reflection, absorption, and transmission.

Usage

Use the AudioSurface.Linoleum field when you need to specify that a surface in your game should behave acoustically like linoleum. This can be particularly useful when setting up environments where accurate sound simulation is important, such as in realistic architectural visualizations or immersive game levels.

Example

// Example of using AudioSurface.Linoleum in a game object

public class Floor : GameObject
{
    public AudioSurface SurfaceType { get; set; }

    public Floor()
    {
        // Set the surface type to Linoleum
        SurfaceType = AudioSurface.Linoleum;
    }

    public void DescribeSurface()
    {
        // Output the type of surface
        Log.Info($"The floor surface is: {SurfaceType}");
    }
}