Description
The Marble
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties characteristic of marble. This affects how sound interacts with the surface, such as how it reflects or absorbs sound waves.
Usage
Use the AudioSurface.Marble
field when you need to specify that a surface in your game environment should have the acoustic properties of marble. This can be useful for simulating realistic sound behavior in environments where marble surfaces are present.
Example
// Example of using AudioSurface.Marble in a game object
GameObject marbleFloor = new GameObject();
marbleFloor.AddComponent<SurfaceComponent>().AudioSurface = AudioSurface.Marble;
// This will ensure that the marbleFloor object has the acoustic properties of marble.