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Description

The Metal field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with metallic acoustic properties, affecting how sound interacts with surfaces of this type. This can be used to simulate realistic sound reflections and absorption on metal surfaces within a game environment.

Usage

Use the AudioSurface.Metal field when you need to specify that a surface in your game should have the acoustic properties of metal. This can be particularly useful when setting up audio systems that need to account for different material types to produce realistic sound effects.

Example

// Example of using AudioSurface.Metal in a game component
public class MetalSurfaceComponent : Component
{
    public override void OnInitialize()
    {
        // Set the surface type to Metal
        var surfaceType = AudioSurface.Metal;
        // Use surfaceType in your audio logic
        // For example, setting up sound reflection properties
    }
}