Description
The AudioSurface.Paper
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to paper. This enumeration is used to define how sound interacts with different surfaces in a game environment, affecting how sound waves are reflected, absorbed, or transmitted.
Usage
Use the AudioSurface.Paper
field when you need to specify that a surface in your game should have the acoustic properties of paper. This can be useful for simulating realistic sound behavior in environments where paper-like materials are present.
Example
// Example of using AudioSurface.Paper in a game object
public class MyGameComponent : Component
{
public void SetSurfaceType()
{
// Assume we have a method to set the audio surface type
SetAudioSurfaceType(AudioSurface.Paper);
}
private void SetAudioSurfaceType(AudioSurface surfaceType)
{
// Implementation for setting the audio surface type
// This could involve configuring audio settings or materials
}
}