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Description

The AudioSurface.Paper field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to paper. This enumeration is used to define how sound interacts with different surfaces in a game environment, affecting how sound waves are reflected, absorbed, or transmitted.

Usage

Use the AudioSurface.Paper field when you need to specify that a surface in your game should have the acoustic properties of paper. This can be useful for simulating realistic sound behavior in environments where paper-like materials are present.

Example

// Example of using AudioSurface.Paper in a game object

public class MyGameComponent : Component
{
    public void SetSurfaceType()
    {
        // Assume we have a method to set the audio surface type
        SetAudioSurfaceType(AudioSurface.Paper);
    }

    private void SetAudioSurfaceType(AudioSurface surfaceType)
    {
        // Implementation for setting the audio surface type
        // This could involve configuring audio settings or materials
    }
}