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Description

The AudioSurface.Paper field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to paper. This field is used to define how sound interacts with surfaces that have paper-like characteristics, affecting how sound waves are absorbed, reflected, or transmitted.

Usage

Use the AudioSurface.Paper field when you need to specify that a surface in your game or application has the acoustic properties of paper. This can be useful for simulating realistic sound behavior in environments where paper surfaces are present, such as offices, libraries, or packaging materials.

Example

// Example of using AudioSurface.Paper in a game object

public class PaperSoundComponent : Component
{
    public override void OnInitialize()
    {
        // Set the audio surface type to Paper
        this.SetAudioSurface(AudioSurface.Paper);
    }

    private void SetAudioSurface(AudioSurface surfaceType)
    {
        // Logic to apply the audio surface type to the component
        // This could involve setting properties or interacting with the audio system
    }
}