Description
The Plaster
field is a member of the AudioSurface
enumeration in the Sandbox API. It represents a surface type with acoustic properties similar to plaster. This enumeration is used to define how sound interacts with different surfaces in a scene, affecting how sound waves are reflected, absorbed, or transmitted.
Usage
Use the AudioSurface.Plaster
field when you need to specify that a surface in your game or application has the acoustic properties of plaster. This can be useful for simulating realistic sound behavior in environments where plaster surfaces are present, such as in buildings or rooms with plaster walls.
Example
// Example of using AudioSurface.Plaster in a scene
public class MyGameComponent : Component
{
public void SetupSurface()
{
// Assume we have a method to set the audio surface type
SetAudioSurfaceType(AudioSurface.Plaster);
}
private void SetAudioSurfaceType(AudioSurface surfaceType)
{
// Implementation for setting the audio surface type
// This could involve configuring audio properties for a material or object
}
}