Description
The AudioSurface.Sand
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to sand. This field is used to define how sound interacts with surfaces that have sandy characteristics, affecting how sound is absorbed, reflected, or transmitted.
Usage
Use the AudioSurface.Sand
field when you need to specify that a surface in your game environment has the acoustic properties of sand. This can be useful for simulating realistic sound behavior in environments such as beaches, deserts, or any area with sandy terrain.
Example
// Example of using AudioSurface.Sand in a game object
public class SandSurfaceComponent : Component
{
public override void OnInitialize()
{
// Set the audio surface type to Sand
this.SetAudioSurface(AudioSurface.Sand);
}
}