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code_blocksInput

Description

The AudioSurface.Snow field represents a specific type of audio surface in the Sandbox environment. This enumeration value is used to define the acoustic properties of a snow-covered surface, affecting how sound interacts with it. When an object interacts with a surface of this type, the sound produced will have characteristics typical of snow, such as muffled footsteps or the crunching sound of snow being compressed.

Usage

Use AudioSurface.Snow when you need to specify that a surface in your game environment should have the acoustic properties of snow. This can be particularly useful for creating realistic soundscapes in winter or snowy environments.

Example

// Example of using AudioSurface.Snow in a game scene

public class SnowyScene : Scene
{
    public override void Initialize()
    {
        // Create a new GameObject representing a snowy ground
        GameObject snowyGround = new GameObject("SnowyGround");
        
        // Add a component that requires an audio surface
        var surfaceComponent = snowyGround.AddComponent<SurfaceComponent>();
        
        // Set the audio surface to Snow
        surfaceComponent.AudioSurface = AudioSurface.Snow;
    }
}