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Description

The Soil field is a member of the AudioSurface enumeration in the Sandbox namespace. It represents a surface type with acoustic properties similar to soil, affecting how sound interacts with this surface type in the game environment.

Usage

Use the AudioSurface.Soil field to specify that a particular surface in your game should have the acoustic properties of soil. This can be useful for creating realistic sound effects when interacting with surfaces that are meant to represent soil, such as footsteps or impacts.

Example

// Example of using AudioSurface.Soil in a game object
public class MyGameComponent : Component
{
    public void SetSurfaceType()
    {
        // Assume we have a method to set the audio surface type
        SetAudioSurfaceType(AudioSurface.Soil);
    }

    private void SetAudioSurfaceType(AudioSurface surfaceType)
    {
        // Implementation for setting the audio surface type
        // This could involve configuring sound effects or physics interactions
    }
}