Description
The Steel
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties characteristic of steel. This enumeration is used to define how sound interacts with different surfaces in the game environment, affecting how sound waves are reflected, absorbed, or transmitted.
Usage
Use the AudioSurface.Steel
field when you need to specify that a particular surface in your game environment should have the acoustic properties of steel. This can be useful for simulating realistic sound behavior in environments where steel surfaces are present, such as industrial settings or urban landscapes.
Example
// Example of using AudioSurface.Steel
public class SteelSurfaceComponent : Component
{
public void ApplySurfaceProperties()
{
// Set the surface type to Steel
var surfaceType = AudioSurface.Steel;
// Use surfaceType in your logic
// For example, setting the surface type for a sound reflection system
SetSurfaceType(surfaceType);
}
private void SetSurfaceType(AudioSurface surface)
{
// Implementation for setting the surface type
// This could involve configuring audio reflection properties
}
}