Description
The Steel
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties characteristic of steel. This affects how sound interacts with the surface, such as how it reflects or absorbs sound waves.
Usage
Use the AudioSurface.Steel
enumeration value when you need to specify that a surface in your game environment should have the acoustic properties of steel. This can be useful for simulating realistic sound behavior in environments where steel surfaces are present, such as in industrial settings or urban environments.
Example
// Example of using AudioSurface.Steel in a game object
public class MyGameComponent : Component
{
public void SetSurfaceType(GameObject obj)
{
// Assuming obj has a method to set its audio surface type
obj.SetAudioSurfaceType(AudioSurface.Steel);
}
}