Description
The Water
field is a member of the AudioSurface
enumeration in the Sandbox namespace. It represents a surface type with acoustic properties characteristic of water. This field is used to define how sound interacts with water surfaces, affecting how sound waves are absorbed, reflected, or transmitted.
Usage
Use the AudioSurface.Water
field when you need to specify that a particular surface in your game environment should have the acoustic properties of water. This can be useful for simulating realistic sound behavior in environments where water is present, such as lakes, rivers, or pools.
Example
// Example of using AudioSurface.Water in a game environment
public class WaterSurfaceComponent : Component
{
public void SetSurfaceType()
{
// Set the surface type to Water
AudioSurface surfaceType = AudioSurface.Water;
// Apply the surface type to the relevant game object or environment
// This could involve setting properties on a material or sound system
}
}