Description
The ClearParent
method of the SoundHandle
class is used to detach the sound from its parent object. This stops the sound from following the parent, meaning it will no longer update its position or orientation based on the parent's transformations.
Usage
To use the ClearParent
method, simply call it on an instance of SoundHandle
when you want the sound to stop following its parent. This is useful in scenarios where you want the sound to remain at its current position regardless of the parent's movement.
Example
// Assuming 'sound' is an instance of SoundHandle
sound.ClearParent();
// After calling ClearParent, the sound will no longer follow its parent.