Curve Falloff { get; set; }

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Description

The Falloff property of the SoundHandle class represents the falloff curve for the sound. This curve determines how the sound's volume decreases over distance, allowing for more realistic audio attenuation in a 3D environment.

Usage

To use the Falloff property, you can get or set it on an instance of SoundHandle. The property is of type Curve, which allows you to define custom falloff behavior for the sound.

Example

// Example of setting a custom falloff curve for a sound
SoundHandle soundHandle = new SoundHandle();
Curve customFalloffCurve = new Curve();
// Configure the custom curve as needed
soundHandle.Falloff = customFalloffCurve;