The Falloff
property of the SoundHandle
class represents the falloff curve for the sound. This curve determines how the sound's volume decreases over distance, allowing for more realistic audio attenuation in a 3D environment.
The Falloff
property of the SoundHandle
class represents the falloff curve for the sound. This curve determines how the sound's volume decreases over distance, allowing for more realistic audio attenuation in a 3D environment.
To use the Falloff
property, you can get or set it on an instance of SoundHandle
. The property is of type Curve
, which allows you to define custom falloff behavior for the sound.
// Example of setting a custom falloff curve for a sound SoundHandle soundHandle = new SoundHandle(); Curve customFalloffCurve = new Curve(); // Configure the custom curve as needed soundHandle.Falloff = customFalloffCurve;