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Description

The LipSync property provides access to the lipsync processing capabilities of a SoundHandle. This allows for the synchronization of audio with visual lip movements, which is particularly useful in applications involving character animations or voice-driven avatars.

Usage

To utilize the LipSync property, you can access it directly from an instance of SoundHandle. This property returns a LipSyncAccessor object, which can be used to manage and control lipsync operations.

Example

// Example of accessing the LipSync property
SoundHandle soundHandle = new SoundHandle();
var lipSync = soundHandle.LipSync;

// Use the lipSync object to manage lipsync operations
// For example, you might want to start or stop lipsync processing
lipSync.Start();
lipSync.Stop();