float Distance { get; set; }

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Description

The Distance property of the BaseSoundComponent class represents the distance at which the sound is heard. This property is used to control how sound attenuates over distance, allowing for more realistic audio effects in a 3D environment.

Usage

To use the Distance property, you can set it to a float value that represents the desired distance for sound attenuation. This property is particularly useful when you want to override the default distance attenuation settings for a specific sound component.

Example

// Example of setting the Distance property
BaseSoundComponent soundComponent = new BaseSoundComponent();
soundComponent.Distance = 50.0f; // Set the distance to 50 units