float OcclusionRadius { get; set; }

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Description

The OcclusionRadius property of the BaseSoundComponent class defines the radius within which sound occlusion is calculated. This property is used to determine how sound is affected by obstacles within the specified radius, simulating realistic audio occlusion effects.

Usage

Use the OcclusionRadius property to set the radius for sound occlusion calculations. This value should be set based on the desired level of audio realism and the specific requirements of your scene. The property accepts a float value ranging from 0 to 256, with a default increment of 0.01.

Example

// Example of setting the OcclusionRadius property
BaseSoundComponent soundComponent = new BaseSoundComponent();
soundComponent.OcclusionRadius = 100.0f; // Set the occlusion radius to 100 units