Description
The Repeat
property of the BaseSoundComponent
class determines whether the sound should loop continuously when played. If set to true
, the sound will automatically restart from the beginning once it reaches the end, creating a seamless loop. This is useful for background music or ambient sounds that need to play indefinitely.
Usage
To use the Repeat
property, simply set it to true
or false
depending on whether you want the sound to loop:
BaseSoundComponent soundComponent = new BaseSoundComponent();
soundComponent.Repeat = true; // Enable looping
Ensure that the sound component is properly initialized and added to a scene or game object before attempting to play the sound.
Example
BaseSoundComponent soundComponent = new BaseSoundComponent();
soundComponent.Repeat = true;
soundComponent.StartSound(); // This will start the sound and it will loop indefinitely.