The SoundEvent
property of the BaseSoundComponent
class represents the sound event that is associated with this component. This property is used to specify which sound should be played by the component.
The SoundEvent
property of the BaseSoundComponent
class represents the sound event that is associated with this component. This property is used to specify which sound should be played by the component.
To use the SoundEvent
property, you need to assign a SoundEvent
object to it. This object defines the sound that will be played when the component is activated. You can set this property in the editor or programmatically in your code.
// Example of setting the SoundEvent property public class MySoundComponent : BaseSoundComponent { public MySoundComponent() { // Assign a sound event to the SoundEvent property this.SoundEvent = new SoundEvent("path/to/sound"); } public override void OnActivate() { // Start playing the sound when the component is activated StartSound(); } }