bool SoundOverride { get; set; }

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Description

The SoundOverride property of the BaseSoundComponent class is a boolean flag that determines whether the sound settings should be overridden by custom values. When set to true, it allows the user to specify custom sound parameters such as volume, pitch, and other sound-related properties. This property is part of the SoundOverride toggle group, which means it can be used to enable or disable a set of related sound properties.

Usage

To use the SoundOverride property, you need to create an instance of a class that inherits from BaseSoundComponent. You can then set the SoundOverride property to true if you want to apply custom sound settings. This is useful when you need to adjust sound properties dynamically based on game events or user interactions.

Example

// Example of using the SoundOverride property
public class CustomSoundComponent : BaseSoundComponent
{
    public CustomSoundComponent()
    {
        // Enable sound override to apply custom settings
        this.SoundOverride = true;

        // Set custom sound properties
        this.Volume = 0.8f;
        this.Pitch = 1.2f;
    }
}