bool StopOnNew { get; set; }

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Description

The StopOnNew property of the BaseSoundComponent class determines whether the currently playing sound should be stopped when a new sound is triggered. This is useful in scenarios where overlapping sounds are undesirable, and you want to ensure that only one instance of a sound is playing at any given time.

Usage

To use the StopOnNew property, simply set it to true or false depending on whether you want the current sound to stop when a new sound is played. This property is part of the BaseSoundComponent class, which is typically used in audio management within a scene.

Example

// Example of using the StopOnNew property

// Create an instance of BaseSoundComponent
BaseSoundComponent soundComponent = new BaseSoundComponent();

// Set StopOnNew to true to stop the current sound when a new one is played
soundComponent.StopOnNew = true;

// Alternatively, set it to false to allow overlapping sounds
soundComponent.StopOnNew = false;