Description
The TargetMixer
property of the BaseSoundComponent
class specifies the audio mixer through which the sound should be played. This allows for routing the audio output of the sound component to a specific mixer, enabling more advanced audio processing and control.
Usage
To use the TargetMixer
property, assign it a valid Audio.MixerHandle
that represents the desired audio mixer. This can be done in the initialization phase of your component or dynamically during runtime if you need to change the audio routing.
Example
// Example of setting the TargetMixer property
public class MySoundComponent : BaseSoundComponent
{
public MySoundComponent()
{
// Assuming you have a valid MixerHandle instance
Audio.MixerHandle myMixer = Audio.GetMixer("MyCustomMixer");
this.TargetMixer = myMixer;
}
}