Description
The BBoxToScreenPixels
method of the CameraComponent
class is used to convert a bounding box (BBox
) from world space into a screen space rectangle (Rect
) that completely contains the bounding box. This method also provides information on whether the bounding box is behind the camera.
Usage
To use the BBoxToScreenPixels
method, you need to have an instance of CameraComponent
. You will pass a BBox
representing the world space bounds you want to convert, and an out
parameter for a boolean that will indicate if the bounding box is behind the camera.
Example usage:
CameraComponent camera = ...; // Assume this is your camera component
BBox worldBounds = new BBox(...); // Define your world space bounding box
bool isBehind;
Rect screenRect = camera.BBoxToScreenPixels(worldBounds, out isBehind);
if (isBehind)
{
// Handle the case where the bounding box is behind the camera
}
else
{
// Use the screenRect for further processing
}
Example
CameraComponent camera = ...; // Assume this is your camera component
BBox worldBounds = new BBox(...); // Define your world space bounding box
bool isBehind;
Rect screenRect = camera.BBoxToScreenPixels(worldBounds, out isBehind);
if (isBehind)
{
// Handle the case where the bounding box is behind the camera
}
else
{
// Use the screenRect for further processing
}