Description
The CalculateObliqueMatrix
method in the CameraComponent
class is used to calculate a projection matrix that incorporates an oblique clipping plane. This is particularly useful for rendering reflections or other effects where a custom clipping plane is required. The clipping plane is defined in world space.
Usage
To use the CalculateObliqueMatrix
method, you need to provide a Plane
object that represents the clipping plane in world space. The method will return a Matrix
that can be used as a projection matrix for rendering operations.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'clipPlane' is a Plane object defined in world space.
Matrix obliqueMatrix = cameraComponent.CalculateObliqueMatrix(clipPlane);
// Use the obliqueMatrix for rendering operations that require a custom projection matrix.