Description
The CalculateObliqueMatrix
method in the CameraComponent
class is used to calculate a projection matrix that incorporates an oblique clipping plane. This is particularly useful for rendering reflections or other effects where a custom clipping plane is needed. The clipping plane is defined in world space.
Usage
To use the CalculateObliqueMatrix
method, you need to have an instance of CameraComponent
. You will also need to define a Plane
object that represents the clipping plane in world space. Pass this Plane
object as a parameter to the method to get the resulting projection matrix.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'clipPlane' is a Plane object defined in world space
Matrix obliqueMatrix = cameraComponent.CalculateObliqueMatrix(clipPlane);
// Use the obliqueMatrix for rendering operations that require a custom clipping plane