Matrix CalculateObliqueMatrix( Plane clipPlane )

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Description

The CalculateObliqueMatrix method in the CameraComponent class is used to calculate a projection matrix that incorporates an oblique clipping plane. This is particularly useful for rendering reflections or other effects where a custom clipping plane is needed. The clipping plane is defined in world space.

Usage

To use the CalculateObliqueMatrix method, you need to have an instance of CameraComponent. You will also need to define a Plane object that represents the clipping plane in world space. Pass this Plane object as a parameter to the method to get the resulting projection matrix.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'clipPlane' is a Plane object defined in world space
Matrix obliqueMatrix = cameraComponent.CalculateObliqueMatrix(clipPlane);

// Use the obliqueMatrix for rendering operations that require a custom clipping plane