Matrix CalculateObliqueMatrix( Plane clipPlane )

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Description

The CalculateObliqueMatrix method in the CameraComponent class is used to calculate a projection matrix that incorporates an oblique clipping plane. This is particularly useful for rendering reflections or other effects where a custom clipping plane is required. The clipping plane is defined in world space.

Usage

To use the CalculateObliqueMatrix method, you need to provide a Plane object that represents the clipping plane in world space. The method will return a Matrix that can be used as a projection matrix for rendering operations.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'clipPlane' is a Plane object defined in world space.
Matrix obliqueMatrix = cameraComponent.CalculateObliqueMatrix(clipPlane);

// Use the obliqueMatrix for rendering operations that require a custom projection matrix.