System.Nullable<Matrix> CustomProjectionMatrix { get; set; }

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Description

The CustomProjectionMatrix property of the CameraComponent class allows you to specify a custom projection matrix for the camera. This can be useful when you need to override the default projection behavior with a specific matrix configuration, such as for special rendering effects or custom camera setups.

Usage

To use the CustomProjectionMatrix property, assign it a Matrix value that represents the desired projection matrix. If you set this property to null, the camera will use its default projection matrix based on its other settings, such as field of view and aspect ratio.

Example

// Example of setting a custom projection matrix for a camera component
CameraComponent camera = new CameraComponent();
Matrix customMatrix = new Matrix();
// Configure your custom matrix here
camera.CustomProjectionMatrix = customMatrix;

// To reset to default projection
camera.CustomProjectionMatrix = null;