Description
The CustomProjectionMatrix
property of the CameraComponent
class allows you to specify a custom projection matrix for the camera. This can be useful when you need to apply a specific transformation to the camera's view that is not achievable with the standard perspective or orthographic projections.
Usage
To use the CustomProjectionMatrix
property, assign it a Matrix
value that represents the desired projection matrix. If you set this property to null
, the camera will use its default projection matrix based on its other settings, such as field of view and aspect ratio.
Example
// Example of setting a custom projection matrix for a camera component
CameraComponent camera = new CameraComponent();
Matrix customMatrix = new Matrix(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
);
camera.CustomProjectionMatrix = customMatrix;