Description
The GetFrustum
method of the CameraComponent
class calculates and returns a Frustum
object based on the specified screen rectangle. This method is useful for determining the visible area of the camera in world space, which can be used for various rendering and culling operations.
Usage
To use the GetFrustum
method, you need to have an instance of CameraComponent
. You can then call this method by passing a Rect
object that defines the screen rectangle for which you want to calculate the frustum.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
Rect screenRect = new Rect(0, 0, 1920, 1080);
Frustum frustum = cameraComponent.GetFrustum(screenRect);
// Use the frustum for further operations, such as culling or rendering