bool Orthographic { get; set; }

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Description

The Orthographic property of the CameraComponent class determines whether the camera uses orthographic projection instead of perspective projection. Orthographic projection is a method of projection in which objects are represented without perspective, meaning that objects appear the same size regardless of their distance from the camera.

Usage

To use the Orthographic property, simply set it to true if you want the camera to use orthographic projection, or false if you prefer perspective projection. This property is useful when you need a consistent scale for objects, such as in 2D games or certain types of 3D visualizations.

Example

// Create a new CameraComponent
CameraComponent camera = new CameraComponent();

// Set the camera to use orthographic projection
camera.Orthographic = true;

// Set the orthographic height if needed
camera.OrthographicHeight = 10.0f;

// Alternatively, set the camera to use perspective projection
camera.Orthographic = false;