Description
The PointToScreenNormal
method in the CameraComponent
class is used to convert a 3D world position into a 2D screen position, normalized between 0 and 1. This method is useful for determining where a point in the 3D world would appear on the screen, in normalized coordinates.
Usage
To use the PointToScreenNormal
method, you need to have a CameraComponent
instance. You can then call this method by passing a reference to a Vector3
representing the world position you want to convert. The method will return a Vector2
that represents the normalized screen position.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = cameraComponent.PointToScreenNormal(ref worldPosition);
// screenPosition now contains the normalized screen coordinates of the world position.