Vector2 PointToScreenNormal( Vector3& worldPosition )
Vector2 PointToScreenNormal( Vector3 worldPosition, System.Boolean& isBehind )

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Description

The PointToScreenNormal method in the CameraComponent class is used to convert a 3D world position into a 2D screen position, normalized between 0 and 1. This method is useful for determining where a point in the 3D world would appear on the screen, in normalized coordinates.

Usage

To use the PointToScreenNormal method, you need to have a CameraComponent instance. You can then call this method by passing a reference to a Vector3 representing the world position you want to convert. The method will return a Vector2 that represents the normalized screen position.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = cameraComponent.PointToScreenNormal(ref worldPosition);

// screenPosition now contains the normalized screen coordinates of the world position.